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| Interface Summary | |
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| Controller | An object that can be put into a group for real time operations such as physics, rendering, and general logic updates. |
| RealTime | Indicates an object that has defined updates based upon elapsed time. |
| Class Summary | |
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| StopWatch | This class is useful for time benchmarking. |
| TimeGnome | The time keeper that knows the number of elapsed milliseconds, the number of frames, and can calculate the time per frame. |
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