Uses of Class
mako5.math.R2v

Packages that use R2v
mako5.math   
mako5.math.phys   
 

Uses of R2v in mako5.math
 

Methods in mako5.math that return R2v
 R2v Polar.toVector()
          Converts this to a vector
 

Methods in mako5.math with parameters of type R2v
 void R2v.add(R2v v)
          Adds a vector to this.
 float R2v.angleWith(R2v v)
          Returns the angle of radians between this and another vector.
 float R2v.dot(R2v v)
          Takes the dot product of this and another vector.
 float R2v.findDistanceTo(R2v v)
          Returns the distance to another point.
 void R2v.set(R2v v)
          Sets this to another vector.
 void R2v.sub(R2v v)
          Subtracts a vector from this.
 

Constructors in mako5.math with parameters of type R2v
R2v(R2v v)
          Creates a new R2v.
 

Uses of R2v in mako5.math.phys
 

Methods in mako5.math.phys that return R2v
 R2v Bounds.getLocation()
          Returns the location this bounds is attached to.
 

Methods in mako5.math.phys with parameters of type R2v
 void Bounds.aliasLoc(R2v rLoc_)
          Aliases the given location.
static void Physics.applyVelocity(R2v rLoc_, Polar rVel_, R2v rAcc_, float elapsed_)
          Deprecated. 1-Jul 2006
static void Physics.applyVelocity(R2v rLoc_, R2v rVel_, float elapsed_)
          Applies a velocity vector to the given position vector with no acceleration.
static void Physics.applyVelocity(R2v rLoc_, R2v rVel_, R2v rAcc_, float elapsed_)
          Deprecated. 1-Jul 2006
abstract  boolean Bounds.isCollision(R2v rLoc_)
          Determines if there is a collision between this and a given point
 boolean BoundingRect.isCollision(R2v rPoint_)
          Returns true if this collides with the given point.
 boolean BoundingCircle.isCollision(R2v rLoc_)
           
 boolean Boundary.isCollision(R2v r)
          Returns true if the object broke this boundary...
 

Constructors in mako5.math.phys with parameters of type R2v
BoundingCircle(float fRadius_, R2v rLoc_)
          Creates a new BoundingCircle
BoundingRect(R2v rLoc_, float fWidth_, float fHeight_)
          Makes a new Bounding Rectangle.
Bounds(R2v rLoc_, int iType_)
          Creates a new Bounds object.