A B C D E F G H I J L M N O P Q R S T U V Y

I

Image - Interface in mako5.gfx
A generic image interface.
ImageLoader - Class in mako5.gfx
This class loads images of different types of files.
ImageLoader() - Constructor for class mako5.gfx.ImageLoader
 
isCollision(R2v) - Method in class mako5.math.phys.Boundary
Returns true if the object broke this boundary...
isCollision(Bounds) - Method in class mako5.math.phys.Boundary
Returns true if the given object breaks this boundary.
isCollision(R2v) - Method in class mako5.math.phys.BoundingCircle
 
isCollision(BoundingCircle) - Method in class mako5.math.phys.BoundingCircle
Determines if there is a collision between this and another object.
isCollision(R2v) - Method in class mako5.math.phys.BoundingRect
Returns true if this collides with the given point.
isCollision(R2v) - Method in class mako5.math.phys.Bounds
Determines if there is a collision between this and a given point
isDestroyed() - Method in class mako5.gfx.DefaultImage
Returns true if this image has been destroyed and is therefore unusable.
isDestroyed() - Method in interface mako5.gfx.Image
Used to determine if this image has been destroyed.
isDestroyed() - Method in class mako5.gfx.MaskedImage
Returns true if this image has been destroyed and is therefore unusable.
isEmpty() - Method in class mako5.util.ArrayQueue
Returns true when the queue is empty.
isEmpty() - Method in class mako5.util.ArrayStack
Returns true if this stack is empty.
isEmpty() - Method in class mako5.util.ListQueue
Returns true if there are no more elements in this
isEmpty() - Method in interface mako5.util.Queue
Returns true if there are no more elements in this.
isEmpty() - Method in interface mako5.util.Stack
Returns true if this stack is empty.
isFull() - Method in class mako5.util.ArrayQueue
Returns true if this queue is full.
ITALIC - Static variable in class mako5.gfx.OGLFont
 

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