A B C D E F G H I J L M N O P Q R S T U V Y

R

R2v - Class in mako5.math
Represents a two-dimensional vector (R^2 vector).
R2v(float, float) - Constructor for class mako5.math.R2v
Creates a new R2v.
R2v(R2v) - Constructor for class mako5.math.R2v
Creates a new R2v.
R2v() - Constructor for class mako5.math.R2v
Creates a new R2v at (0.0f,0.0f).
R2vTest - Class in mako5.tests
 
R2vTest() - Constructor for class mako5.tests.R2vTest
 
RandomGen - Class in mako5.util
Provides a generic random generator to pull from.
RandomGen() - Constructor for class mako5.util.RandomGen
 
RealTime - Interface in mako5.evnt
Indicates an object that has defined updates based upon elapsed time.
RECT - Static variable in class mako5.math.phys.Bounds
 
refresh() - Method in class mako5.ctrl.GameState
Refreshes this state from the current stored game data in its calling machine.
remove(Render) - Method in class mako5.gfx.d2d.grph.ViewGroup
Removes an object from this view group.
render() - Method in class mako5.ctrl.GameState
Renders this state.
render() - Method in class mako5.gfx.d2d.grph.ViewGroup
Renders this view group.
render(float, float) - Method in class mako5.gfx.DefaultImage
Renders this image so that the bottom left corner is at the desired coordinates, and image data goes up and to the right.
render(float, float) - Method in interface mako5.gfx.Image
Draws this image to the screen.
render(float, float) - Method in class mako5.gfx.MaskedImage
Renders this image so that the bottom left corner is at the desired coordinates, and image data goes up and to the right.
Render - Interface in mako5.gfx
Indicates that the object can be rendered to screen.
render() - Method in interface mako5.gfx.Render
Renders the object using openGL.
renderAt(float, float) - Method in class mako5.gfx.DefaultImage
Renders this image centered at the desired coordinates.
renderAt(float, float) - Method in interface mako5.gfx.Image
Draws this image to the screen such that it is centered at the given location.
renderAt(float, float) - Method in class mako5.gfx.MaskedImage
Renders this image centered at the desired coordinates.
reset() - Method in class mako5.evnt.StopWatch
Resets the starting time to now.
reset() - Method in class mako5.evnt.TimeGnome
Provides a starting time for the gnome and resets the number of frames.
resize(int, int) - Method in class mako5.gfx.DefaultImage
This does not support resizing of images and simply returns false.
resize(int, int) - Method in interface mako5.gfx.Image
Attempts to resize this image.
resize(int, int) - Method in class mako5.gfx.MaskedImage
This does not support resizing of images and simply returns false.
RIGHT - Static variable in class mako5.math.phys.Boundary
 
run() - Method in class mako5.ctrl.GameStateMachine
Runs the program.

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