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ABOVE
- Static variable in class mako5.math.phys.
Boundary
add(GameState)
- Method in class mako5.ctrl.
GameStateMachine
Adds a new state.
add(Render)
- Method in class mako5.gfx.d2d.grph.
ViewGroup
Adds an object to this view group.
add(Angle)
- Method in class mako5.math.
Angle
Adds another angle to this.
add(float)
- Method in class mako5.math.
Angle
Adds to this angle.
add(float, float)
- Method in class mako5.math.
R2v
Adds x and y to this.
add(R2v)
- Method in class mako5.math.
R2v
Adds a vector to this.
addDegrees(float)
- Method in class mako5.math.
Angle
Adds degrees to this.
addRadians(float)
- Method in class mako5.math.
Angle
Adds radians to this.
addRadius(float)
- Method in class mako5.math.
Polar
Adds to the radius of this polar value.
addTheta(float)
- Method in class mako5.math.
Polar
Adds to the theta value.
aliasLoc(R2v)
- Method in class mako5.math.phys.
Bounds
Aliases the given location.
Angle
- Class in
mako5.math
An angle in radians.
Angle(float)
- Constructor for class mako5.math.
Angle
Makes a new angle.
angleWith(R2v)
- Method in class mako5.math.
R2v
Returns the angle of radians between this and another vector.
applyVelocity(R2v, R2v, float)
- Static method in class mako5.math.phys.
Physics
Applies a velocity vector to the given position vector with no acceleration.
applyVelocity(R2v, R2v, R2v, float)
- Static method in class mako5.math.phys.
Physics
Deprecated.
1-Jul 2006
applyVelocity(R2v, Polar, R2v, float)
- Static method in class mako5.math.phys.
Physics
Deprecated.
1-Jul 2006
ArrayQueue
<
T
> - Class in
mako5.util
A circular array queue class.
ArrayQueue()
- Constructor for class mako5.util.
ArrayQueue
Makes an empty circular queue of size 0.
ArrayQueue(int)
- Constructor for class mako5.util.
ArrayQueue
Creates an empty queue using the specified capacity.
ArrayStack
<
T
> - Class in
mako5.util
An array stack that may not be expanded.
ArrayStack(int)
- Constructor for class mako5.util.
ArrayStack
Makes a new stack with the given capacity.
atan(float, float)
- Static method in class mako5.math.
Angle
Determines an angle by using atan
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