A B C D E F G H I J L M N O P Q R S T U V Y

C

CIRCLE - Static variable in class mako5.math.phys.Bounds
 
cleanup() - Method in class mako5.ctrl.GameState
Cleans up after this state.
cleanup() - Method in class mako5.ctrl.GameStateMachine
Cleans up after the program has finished.
clear() - Method in class mako5.gfx.d2d.grph.ViewGroup
Clears this view group of all objects.
clear() - Method in class mako5.util.ArrayQueue
Clears all elements from this queue.
clear() - Method in class mako5.util.ListQueue
Removes all elements from this queue
clear() - Method in interface mako5.util.Queue
Removes all elements from this queue.
clone() - Method in class mako5.gfx.Color
Clones this color.
clone() - Method in class mako5.math.Angle
Clones this angle
clone() - Method in class mako5.math.Polar
Clones this polar value.
clone() - Method in class mako5.math.R2v
Clones this R2v.
Color - Class in mako5.gfx
A color that may be applied.
Color(float, float, float, float) - Constructor for class mako5.gfx.Color
Makes a new color.
Color(float, float, float) - Constructor for class mako5.gfx.Color
Makes a new color.
Color(Color) - Constructor for class mako5.gfx.Color
Makes a copy of another color.
Controller - Interface in mako5.evnt
An object that can be put into a group for real time operations such as physics, rendering, and general logic updates.
convertToBufferedImage(Image, int) - Static method in class mako5.gfx.j2d.JImageUtils
Converts a standard Java image into a buffered image.
convertToOpenGL(BufferedImage) - Static method in class mako5.gfx.j2d.JImageUtils
Takes the input image and returns an OpenGL image reference to a copied image.
copyImage(Image, BufferedImage) - Static method in class mako5.gfx.j2d.JImageUtils
Converts a standard Java image into the given buffered image.
cos() - Method in class mako5.math.Angle
Returns the cosine of this in radians
cosine(double, int) - Static method in class mako5.math.Trig
 

A B C D E F G H I J L M N O P Q R S T U V Y