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CIRCLE
- Static variable in class mako5.math.phys.
Bounds
cleanup()
- Method in class mako5.ctrl.
GameState
Cleans up after this state.
cleanup()
- Method in class mako5.ctrl.
GameStateMachine
Cleans up after the program has finished.
clear()
- Method in class mako5.gfx.d2d.grph.
ViewGroup
Clears this view group of all objects.
clear()
- Method in class mako5.util.
ArrayQueue
Clears all elements from this queue.
clear()
- Method in class mako5.util.
ListQueue
Removes all elements from this queue
clear()
- Method in interface mako5.util.
Queue
Removes all elements from this queue.
clone()
- Method in class mako5.gfx.
Color
Clones this color.
clone()
- Method in class mako5.math.
Angle
Clones this angle
clone()
- Method in class mako5.math.
Polar
Clones this polar value.
clone()
- Method in class mako5.math.
R2v
Clones this R2v.
Color
- Class in
mako5.gfx
A color that may be applied.
Color(float, float, float, float)
- Constructor for class mako5.gfx.
Color
Makes a new color.
Color(float, float, float)
- Constructor for class mako5.gfx.
Color
Makes a new color.
Color(Color)
- Constructor for class mako5.gfx.
Color
Makes a copy of another color.
Controller
- Interface in
mako5.evnt
An object that can be put into a group for real time operations such as physics, rendering, and general logic updates.
convertToBufferedImage(Image, int)
- Static method in class mako5.gfx.j2d.
JImageUtils
Converts a standard Java image into a buffered image.
convertToOpenGL(BufferedImage)
- Static method in class mako5.gfx.j2d.
JImageUtils
Takes the input image and returns an OpenGL image reference to a copied image.
copyImage(Image, BufferedImage)
- Static method in class mako5.gfx.j2d.
JImageUtils
Converts a standard Java image into the given buffered image.
cos()
- Method in class mako5.math.
Angle
Returns the cosine of this in radians
cosine(double, int)
- Static method in class mako5.math.
Trig
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