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R2v
- Class in
mako5.math
Represents a two-dimensional vector (R^2 vector).
R2v(float, float)
- Constructor for class mako5.math.
R2v
Creates a new R2v.
R2v(R2v)
- Constructor for class mako5.math.
R2v
Creates a new R2v.
R2v()
- Constructor for class mako5.math.
R2v
Creates a new R2v at (0.0f,0.0f).
R2vTest
- Class in
mako5.tests
R2vTest()
- Constructor for class mako5.tests.
R2vTest
RandomGen
- Class in
mako5.util
Provides a generic random generator to pull from.
RandomGen()
- Constructor for class mako5.util.
RandomGen
RealTime
- Interface in
mako5.evnt
Indicates an object that has defined updates based upon elapsed time.
RECT
- Static variable in class mako5.math.phys.
Bounds
refresh()
- Method in class mako5.ctrl.
GameState
Refreshes this state from the current stored game data in its calling machine.
remove(Render)
- Method in class mako5.gfx.d2d.grph.
ViewGroup
Removes an object from this view group.
render()
- Method in class mako5.ctrl.
GameState
Renders this state.
render()
- Method in class mako5.gfx.d2d.grph.
ViewGroup
Renders this view group.
render(float, float)
- Method in class mako5.gfx.
DefaultImage
Renders this image so that the bottom left corner is at the desired coordinates, and image data goes up and to the right.
render(float, float)
- Method in interface mako5.gfx.
Image
Draws this image to the screen.
render(float, float)
- Method in class mako5.gfx.
MaskedImage
Renders this image so that the bottom left corner is at the desired coordinates, and image data goes up and to the right.
Render
- Interface in
mako5.gfx
Indicates that the object can be rendered to screen.
render()
- Method in interface mako5.gfx.
Render
Renders the object using openGL.
renderAt(float, float)
- Method in class mako5.gfx.
DefaultImage
Renders this image centered at the desired coordinates.
renderAt(float, float)
- Method in interface mako5.gfx.
Image
Draws this image to the screen such that it is centered at the given location.
renderAt(float, float)
- Method in class mako5.gfx.
MaskedImage
Renders this image centered at the desired coordinates.
reset()
- Method in class mako5.evnt.
StopWatch
Resets the starting time to now.
reset()
- Method in class mako5.evnt.
TimeGnome
Provides a starting time for the gnome and resets the number of frames.
resize(int, int)
- Method in class mako5.gfx.
DefaultImage
This does not support resizing of images and simply returns false.
resize(int, int)
- Method in interface mako5.gfx.
Image
Attempts to resize this image.
resize(int, int)
- Method in class mako5.gfx.
MaskedImage
This does not support resizing of images and simply returns false.
RIGHT
- Static variable in class mako5.math.phys.
Boundary
run()
- Method in class mako5.ctrl.
GameStateMachine
Runs the program.
Overview
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